Hey everyone,

Today is a very exciting day for Onward and the Downpour team, we are joining Oculus Studios at Facebook! I remember when I wrote the first line of code for Onward and walked around "Cargo," one of the first maps in game. Putting on a VR headset and building this dream game was a magical experience every day. From those early days to now, Onward and Downpour have grown and made huge strides in the VR industry. I can't thank my team enough for their hard work and dedication, as well our passionate and dedicated player community.

With us joining Oculus Studios at Facebook, we can now realize Onward's full vision with tremendous support and resources. This means a better game for all our players on all platforms. There are no changes in hierarchy or in vision, everyone at Downpour is still working hard to deliver you the best game possible. Thank you all for your continued support, and stay tuned for future updates and content.



Our goals for the game remain unchanged: to create an unparalleled VR tactical first person shooter, in which teamwork, immersion and realism form the foundation to a great gameplay experience. We hope the questions below answer your most pressing concerns, but feel free to reach out to us on Discord
How will the acquisition affect Onward?

In most aspects, Onward will not be affected by the acquisition: the game will remain available on all current platforms, will be developed by Downpour Interactive on all of those platforms, and our roadmap for feature updates remains unchanged and ambitious as we work towards a gold release and beyond. With the resources that come with being part of Oculus Studios, we do plan to accelerate the speed of our development.
How will the acquisition affect the community?

We're not planning any changes to the Onward community: we'll be active on Discord, social media, Reddit and in other places just as we are now. We will also continue to work with the VR Master League to organize competitive play for Onward.
Will there be any changes made to your roadmap?

No. We retain full control of all development. The acquisition does not affect what our roadmap looks like, aside from the fact that we expect to be able to accelerate development of new features over time.
Will you continue to develop features specifically for PCVR / SteamVR?

Yes, Onward has roots in the PC community and we remain committed to developing for PCVR / SteamVR. That includes previously discussed features such as improved lighting and graphics, new game modes and many other features we aren't quite ready to reveal yet. The PCVR / SteamVR version of Onward will always be in line with all other platforms while we work to fully leverage the raw compute power that PCVR / SteamVR offers.
Will there be any major staffing changes at Downpour Interactive?

There will be no staff changes at Downpour Interactive as a result of the acquisition, and the same developers who were working on Onward before the acquisition will continue to do so now. Dante is still the head of the studio, MrDeath will still be pistol sniping you halfway across the map on Downfall and SyrinS0ng will continue to patrol the community channels and ping everyone. Perhaps look forward to some new faces in the future as well!
Why did Downpour Interactive join Oculus Studios?

We've seen great success with Onward on the Oculus platform for several years - first on Rift and more recently on Quest and Quest 2. Becoming part of Oculus Studios will give us the opportunity to truly take Onward to the next level.
Are you sure about all this?

We've been talking with Oculus Studios for some time now, and they believe, like us, that the people that comprise a studio are integral to its success. Oculus Studios stands by our commitment to maintaining Downpour's studio culture and our close connections to the Onward community. We will continue to support Onward with the full support of Facebook and the Oculus Studios team behind us. Changes behind the scenes will not make us forget about the reasons that made us successful in the first place, and we're very excited that Oculus Studios feels the same way.
Our latest updates
Dev Blog

Patch is now available!
April 28th, 2021

Hello everyone!

Update for Onward has just been released: this patch adds an anti-cheat system back into Onward. Although we usually like to talk about details, the nature of the patch makes that a bit harder this time around. This patch affects the way Onward launches on Steam: by default it will now use OnwardLauncher.exe instead of Onward.exe. Read the details on our dev blog!

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Sitrep April 2021!
April 23rd, 2021

Hello everyone!

We hope you're all continuing to brush up on those tactics and improve your skills in Onward while we have been working on updates and patches alike. A new patch will release next week featuring anti-cheat measures, and we have started testing the long-in-the-making Update 1.8.8 earlier in the week. In this edition of the Devs' Desk we will also outline our roadmap for the next couple of months.

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