Experience a first person shooter as you never have before
Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.
Solo and Co-op game modes Take on AI enemies to hone your skills against our AI opponents. Chase down all enemies in the a Hunt, or hold off the enemy forces as you wait for your extraction in an Evac mission. Explore maps freely or go to the shooting range to familiarise yourself with the wide variety of weapons in the game, all of which are unique and require knowledge to operate.
Two unique factions with a wide variety of weapons Onward focuses the battle between the modern militaristic MARSOC faction which has access to modern weapons including the AUG, M16, M1014 P90 and the M249 light machine gun and the insurgent Volk forces who utilise weapons such as the AKS74U, the Makarov, and even an RPG launcher. This is only a small sample of what awaits in game.
Multiplayer battles with up to ten players Take to the online battlefield in a high stakes clash with up to ten people and best your enemies on a strategic and tactical level. Choose one of three objective based modes where you need to fight for control over an Uplink station, get the VIP to safety (or prevent it), or secure an area long enough to upload a code through your tablet.
Community created content Create your own battlefields in Onward by building custom maps and using them in the game. We actively support the creative forces in our community with developing unique content for the game.
Our latest updates Dev Blog
Update 1.8.8 is now available! June 16th, 2021
The long awaited update 1.8.8 is here! This update features a rewrite of key game systems to make the game more stable and future-proof, so that we can build on a better foundation going forward. The rewrite includes areas of the code that control player lobbies, game modes, and many other aspects of the game. We have included only a selection of bugs and changes in the changelog: over a hundred bugs have been fixed in this update and some new content has made it in as well.
As you may have guessed when we announced that we were joining Oculus Studios back in late April it's been a crazy month of May for us. It was heartwarming to see the largely positive response to the news! We, like you, are excited for what this means and the future opportunities we will have.